A problem that I have with the texture is that you don't really see any cement or plaster type material binding the stones/bricks together. You really aren't going to see a wall like that without a lot of whitish plaster in-between the bricks. here are some examples that might help you Also with that last example, it shows…
Welcome to 2D Noob Challenge August 1st-15th, 2013! To be clear, if you're bad at 2D, this challenge for you! It's all about learning! The objective of these bi-weekly sessions is to allow people to teach one another the practical skills needed to be a concept artist for video games and entertainment. As opposed to just…
Position Information Title - 3DS Max Character Artist Type - contract position Starts - Immediately Duration - approximately 4 weeks, with strong opportunities for future contracts Time Commitment - 30-40 hours preferred. Compensation - competitive, depending on experience Software Required - 3DS Max, Adobe Photoshop About…
Love it, congrats on finishing! Though I would love to see a bit more backlighting on things, the color is so extreme it's a bit monochromatic. For example, the cool shadows give this kind of shot more visual interest: https://www.deviantart.com/arsenixc/art/Small-Japanese-provincial-town-sunset-after-rain-926914033…
This page will serve as a resource for all the Editors of Polycount and continue useful information for making blog posts, articles/interviews/tutorials, images and so on. Useful image information, relating to blog posts on Polycount.com Page 1: Creating posts with Wordpress Page 2: Important information regarding image…
For broken brick edges, you can model a section of broken wall and make it modular, then add individual bricks to break up the silhouette. For example, look at the roof tiles here https://polycount.com/discussion/91066/pirate-castle-udk/p1
Good advice. Just to illustrate and briefly add to what's already been recommended: simple elastic and fabric components can generally be created with some basic subdivision modeling. Keeping things relatively simple and letting the subdivision smoothing do most of the work is what makes this process more efficient. Using…
We thought the example of the robot being automatically unwrapped was fairly misleading. This was due to the automatic unwrapper only being able to give one UV shell per mesh. It seems that this tool works for some organic examples ( such as those given by yourself) , but isn't ideal for hard surface unless the mesh is…
I didn't really knew any object oriented programming before I got into unity, and got along fine with it, just study a lot of the example projects and download other people's examples :) . The cool thing with unity is that the object oriented part is very visual, you're usually working with actual objects in a scene each…