Hi! Using sets for the polygroups actually a great idea. I'll look into it. The problem is here: I chose the type of communication between maya-zbrush-max-etc to be one single obj file is to make it more simple. So for example using obj files per geometry would be harder to implement in Zbrush. Zbrush now has some…
The real trick to zbrush is to understand how its a painting program at heart. Everything boils down to this, from its the ability to push millions of vertices on outdated hardware to even the names Pixologic and Zbrush. Its design has more in common with Photoshop than it does Blender or Maya, so it really helps to think…
You have way too much geometry for simple objects. The wireframes show you have so many wasted vetices on flat surfaces like the desks. Fine a game where you can turn wireframe on or look through threads here on polycount to get an idea of what a low-poly should look like. You shouldn't really have any geometry that…
What's up with the two contrails coming off him in the flying sequence at the end??? I was talking with a friend whose dad is a pilot about this earlier, and he explained that it can be caused by rapid pressure changes (normally around the edges of the wings. //EDIT: wingtip vortices) and not just just an engine related…
Well, I'm giving it my best shot at rescaling everything, and so far the biggest problem is Max's snapping - hardly intuitive, and even with the corrected grid spacing, it seems painfully inaccurate. This is before I even start scaling up structural elements that were modeled according to the incorrect grid spacing. I've…
HairTG- Hair & Fur 2.5 is out! This version consolidates the procedural hair/fur texture generation functions and expands in new directions with a Substance Designer plugin to handle automation tasks and a Blender add-on covering many aspects of the real-time hair card based generation and composition. It also comes with…
Since it looks like you need people to answer these specific questions I'll bite. Saves time. I could waste weeks building unique city blocks and hallways or I could create a few dozen pieces and then mix and match them to create new unique structures. Often when you create one piece it can be turned into a bunch of other…
Okay the tutorial is currently in progress, I'll just be editing this post with updates as it progresses. I'll try to make the tutorial as detailed as possible for those who may not be as familiar with zBrush. If anyone has any questions or is stuck at any point, feel free to contact me :) So before we begin, you will need…
Hey everyone! Thanks again for the support, its awesome :) Fnitrox: Thanks for your crits man, Im aware of the color differences in the hair - I changed it up, because I wanted to head toward a more complimentary harmony with pinkish for my final image :) Its subtle but its there :) Also her panties are staying white…
Interesting thread. To answer the posed questions first, Yes I consider myself an artist first and foremost because I do not limit myself to design documents and briefs. I do "work" for pay but I also work on my own for the personal satisfaction of creation/expression of my mood/emotion/perspective... so many things can go…