In collaboration with CGCircuit, a new site that allows you to monetize your own instructional content, I just released the first two videos in my four part series about 3d Character Art. You can find the videos here: VOLUME 1: Introduction & High Res Modeling Theory - ~1.5 hours - includes female base mesh - FREE VOLUME…
Welcome to the third part of this Procedural Generation (aka ProcGen) classification series called “Many faces of Procedural Generation”. To see the previous part click here. In this post we’ll talk about a classification system on the possible deterministic aspects of ProcGen, which makes sense especially for run-time…
EA Mythic, home of a multitude of Polycounters, is looking for two artists. We're flexible enough to look at both experienced candidates, and folks new to the industry. These are potentially both great entry-level positions if you're looking to "get your foot in the door" (although we prefer experienced, technically…
jordank95 Sorry , to show any screenshots I have to ask for permissions but my guess it's pretty typical approach when you do something of macro scale. Buildings for example with unique uv for AO and blend masks , while having repeating base materials . Splat sharers for terrains etc. And decals for wall signatures , small…
Rather sparse - doesn't give you much to choose from. It doesn't have to exact matches to the model. For worn paint on metal you can search and use anything made of both materials - with different levels of wear. For example you might find some nice images searching through abandoned vehicles, or well used tools. The same…
World machines basically a really advanced set of image filters. You've got pretty much all the control you want in there, especially if you realize you can import a heightmap as a base, eg roughly layout the mountains in a 3d package the put in world machine and use the erosion filters on it. I thought the example you…
Great start! I would work a bit on the dynamic of the pose. Sure, he's wearing the heavy shield but still, especially the hip/torso look like stitched together. I mean, they are, but you can rotate them individually from each other anyway. Look for example here - not the best examples, but a way more dynamic pose is…
If you don't believe him, you can google it yourself. Adobe does indeed have a track record of acquiring and killing software. Mixamo is probably the most recent example. As for the email, stuff like that is always said on an acquisition in order to maintain customers. Even if they actually believe it themselves at…
Hey Eric, Thanks for the fast reply :) I found out that i only get this error, if i load only the mesh and colormap. I tested it with the AK from the example files. As soon as i load a different map then the color map (doesn't matter if its AO normal etc. whitout or with the color map) i get no error. If i load a model…