metalliandy, out of curiostiy, could you do a benchmark with this .blend file ? Someone at BA is reporting bad performance with a GTX 470 and it would be interesting to see how your 460 performs.
In my experience, you get what you pay for. I've been burned too often by AMD and ATI to really give them much consideration, now that they've teamed up I hear its gotten a little better but you should stay in "their family" and not mix and match Nvidia with AMD. I hear ATI driver support hasn't gotten much better since…
Made it through the bulk of those and it let me get to the next errors, (wish we had a spoiler option? cuz here comes a wall of text ) an example reads like this: Starting object 105 (sea_jap_eastern_tohoku_sea) ERROR: found region sea_jap_eastern_tohoku_sea with 4 edges, must have at least 6. First edge is: AT VERT:…
it is a very flat but that is what the concept art shows, a side view it looks a heckua lot like the warhammer shotgun made for counterstrike http://www.fpsbanana.com/skins/46851
Ok I put something together, which seems to work pretty perfectly for what I want. After spending more time than I wanted to on this, I was finding the problem was that I wanted to keep the squash deformer at a constant 0 rotation while still being able to rotate the ball, but obviously the squash deformer needed to follow…
Hey, this is not a photoshop plugin, but it works pretty well, you can view and adjust your texture and see the changes take effect in real time.I use this for quick tileble texture and for preparing texture to make then tileble. http://www.blitzbasic.com/Community/posts.php?topic=46368
The low-poly tools really impressed me. As someone who uses zbrush a lot my mouth was literally open in astonishment when they started poly modeling out of nowhere. It's exactly the type of thing I wanted and what they needed to do at some point. There was a void in zbrush's capabilities that needed to be filled and it…
cool update, gotta admit the diffuse map/albedo thing confused the hell out of me at the start, along with options now being in different menus..bit more playing and that should become second nature. Loving how silky smooth it is when you import high rez meshes, i get no lag at all (GTX 460). As previously mentioned, some…