All I can say is make sure you're rendering in DirectX 9 mode, not Nitrous, or DirectX 10. ( go to Customize>Preferences...>Viewports>Choose Driver...)
Day 9 Reference: Pretty darn sure this is AI. There's a "produced by" watermark but I can't read it unfortunately Time Spent: 3h~ Notes: Pretty darn happy about the result of this one. Some things that dont sit immediately right in the front view but the reference angle looks neat had some time so I tried some fun stuff…
THE GAME AWARDS 2023: Official 4K Livestream (Monster Hunter, Blade, Baldur's Gate GOTY) https://www.youtube.com/watch?v=Zu2z5M4gmno Winners 0:00 - Best Family Game 0:21 - Innovation in Accessibility 0:43 - Best eSports Athlete 1:00 - Best eSports Coach 1:17 - Best eSports Event 1:43 - Best eSports Game 2:03 - Best eSports…
Hi Im a 2D/3D artist with experience of 9+ years, currently looking for contract/full time offsite work or in house online portfolio www.ian-whiston-studio.co.uk/
hey is anyone from shiny by any chance? I have a question since the murge just recently whats going on with that studio? Are they still independent or all working on the same projects as foundation 9/ collective?
Hi guys, Is there a way to transform an object so that it "wraps around" a spline? Like this: thanks in advance! if there is a way to do so it would seriously make things easier for me :D .
Ive starting building a tec-9 over the last week, i have done the highpoly version of the gun. I have started doing the LP version and have built most of it now. I decided to do some Normal map testing to see if there would be any problems with the barrel of the gun. I have ran into a few normal map errors that im not able…
It's not even 9/9 but I already recieved my own ghost! Just kidding made this fan art 3D model, currently a work in progress. Next step is to get rid of some of the edges that shouldn't be there, layout UV's, make a normal map, and use pbr. [SKETCHFAB]13370e5f7c3140b7b4b9d20d3a13a10d[/SKETCHFAB] Edit #1: Removed all ngons…