Today we are excited to announce the release of WrapX 1.0 Video: http://vimeo.com/user1039222/wrapxrelease WrapX is a unique topology transfer tool that saves up to 100x time on processing human 3D-scans. WrapX now has Python API for better integration and batch processing. WrapX includes 6 scan examples provided by…
Has anyone had any experience with Polygon Cruncher by Mootools? How is it? Can it be completely set through Mel/Python? I know there is a poly reduction feature inside of Maya, but I've read that it sometimes gives unexpected results. I'm looking for something stable to batch reduce a lot of files. Meshlabs was on the the…
Hi guys, I'm sure this has been covered before but I was wondering if there was a standalone mel or python script that does that automatically creates dynamic joints like the ones shown in this video: make joints dynamic using nCloth Bonus tools for 2015 are not out yet but I need a solution relatively quickly. Any help…
I am a computer science student looking to get into the modeling and programing aspects of gaming. I am willing to work for free. I have about two years experience with blender three years experience with java, and about a years experience with c++. I am currently learning python , as well as html. I can be contacted at…
Hey MesherKnesher - you need 3DS Max 2014 Extension 1 or 2015 or greater in order to use Quixel Colors with 3D Studio Max. Max 2014 does not support Python scripting by default. http://area.autodesk.com/blogs/maxstation/n212-extension-for-autodesk-3ds-max-and-3ds-max-design-2014-are-live
I second the page-flipping method, you can do it with two layers on Photoshop, toggling the visibility of the top one. This is the easiest and best method. Just for completeness, you can also try loading the two images into Blender and using a Python script to create a third image with just the pixels that don't match.…
An update more than once a decade wouldn't hurt. And some python bindings so I can edit modeller files en masse and don't have to parse the compiler files manually to set stuff up and rebuild them. Then again, if I could rake in a shit load of money for cock all effort I'd do it too so I can hardly blame them ;)
That's partially because Blender has no where near the quantity or quality of training materials for scripters that Max/Maya do. I know how to script in all three apps, and Blender was by far the most painful to learn due to the aforementioned (just because you know Python doesn't mean you can jump right into Blender and…
Modo Indie and Maya LT share a common restriction, no python scripting. I do not think either of them have the luxury of changing that for obvious reasons. In Maya LT you can have some limited mel scripting, in Modo Indie, a user can create macros and tools from combos of other tools. The neat thing the survey reveals is…
Each time i'm use Split Polygon Tool i lost my components selection. http://youtu.be/KWZHEmmiU60 Is there any way to fix it ? Script or something. I can write python script that would store selected components in quick selection sets before SplitPolygonTool invocation, and restore selected components from set after we…