as a side project i am turning this character : into a zbrush model, i have so far mostly concentreated on the face, trying to get a likeness. will concentrate on the hands, knees and below and the clothes for the next update. any and all qritique will be very appreciated as i have never tried stylized sculpting before.
Hello. My name is Sergey Matveenkov. I am a 3D artist, with experience in stylized modelling. My portfolio: https://www.artstation.com/artist/funk80 E-mail: funk80rus@gmail.com My skills: - Autodesk Maya - Zbrush - Adobe Photoshop - 3D-Coat - Substance Painter Looking for a remote job. Thanks.
Material study of a stylized layered cliff. 100% Substance designer, rendered in Marmoset. I hope you enjoy it! If you have feedback, let me know! Here is the artstation link: https://www.artstation.com/artwork/Qzrq28 model
Hello! I've been trying out a stylized render for the past week, and could use some feedback on anything that needs changing / fixing. I've been focusing mostly on lighting and shading so any and all critiques are welcome.
Download link --->https://gumroad.com/products/jnjC/edit Artstation link ---> https://www.artstation.com/artwork/6Q4Bx Stylized basemesh from a character that I did. + Eye Alpha + Zbrush UI I hope it will help some of you!
Working on a stylized environment for a personal project using Unreal Engine 5.2. Currently fine-tuning the Kuwahara effect + Outline post process to create the effect I wanted. https://www.youtube.com/watch?v=sWtChf0hCeU
I'm going to attempt a stylized version of Han Solo's DL-44 Blaster. I'm currently trying to overhaul my portfolio in preparation for graduation later this year, so i'd really love some feedback. Here's my sculpt so far, i'm going to finish off the last bits then polish it up and then try push for some more stylized forms,…
Hi, We are looking for a freelancing 3D animator. Software: Maya The task: 100 minutes motion captured animation split into parts with captured facial animation. (25% of all the animation will be with 2 characters) Stylized character. The animations will need to be retargeted and enhanced to really sell the stylized look…
Hello everyone! I am new on this forum. I come to share you my stylized creations, and I am in the course of training of this graphic style. If you have advices which would allow me to learn still more, and of the remarks which will enable me to make less errors, it would be with pleasure!
I'm working on a stylized statue I made myself in Zbrush and moved to do the low poly in Blender and I want to have my retopology finished and looking clean. Anyone could give me tips where to fix it and make it better?