I decided to go for a greyish blue striped pants and black leather. A lot of neat pictures of them in slightly bluish clothes. https://d2mpxrrcad19ou.cloudfront.net/item_images/196883/4428796_fullsize.jpg http://www.jennynystrom.se/images/tomte_gra.jpg…
Bingo bango! I did have a version of this running where it could reasonably judge fleshiness (through a combination of thickness map, and curvature), and generate redness/yellowness in the correct places based on that, but it became rally sluggish to use. but there was no really reliable algorithm for placing freckles in…
Agreed. Everything could use a lot more plausible detail. The arms, the legs, the jaw. http://4.bp.blogspot.com/_2v8PX7tZi7k/S7GqBagfPlI/AAAAAAAAArA/jjDADS41qCY/s1600/ColinG_MechLeg.jpg http://eloquest.com/images/gallery/art/work/resistance_fall_of_man/Mech_Legs.jpg…
I really like the overall anatomical foundation you're having on her. But, some more or less minor crits: - The tibialis anterior muscle on her shin doesn't cover the tibia medially that much. Here are some examples I cropped from photos. Overpainted one with info, desaturated and adjusted brightness and contrast to pop…
aaaaaaaand mostly done. Or done. Depends on whether I want to go back and screw around with the shirt and cigarette again. This one was a joy to work on though, so I'll definitely do a couple more like this in the near future. Lotsa fun.
thanks for the nice crits guys. This is helping me out alot. MOP: yeah i hope i can really give that jeep a nice texture pass. crazyfingers: The spider is a good idea, but not for my project. I'm going for the more indiana jones look, not so much eerie as cool. It's an ancient alien races temple, so it wont be so much…
Aaaah, I'd love to play a decent space sim again. :) The trailer looks pretty slick, but I must say that I really don't like the models of the ships so far... they are lacking shape.
Cool art style, but its definitely NOT Team-Fortress 2. It's an obvious given that the gaming community would think it as a TF2 rip-off (which had it's inspirations as well). If you read the blogs and the magazine tidbits you'll learn that they've been developing the art style for the game for awhile now, well before TF2's…