Documents = 2.5d (exports as 2d photoshop file) Tools = 3d (exports as obj) There's no going back, depending on what you sculpted (a planar object might be salvageable to a certain extent, but not a character or object). Generally I only save documents when I want to save a viewport size and background gradient range that…
Heya Folks, Thanks for taking a look at my work and for the kind words! @HP I hope so! Crytek have long time been a dream of mine, howre things going over there? I managed to play Crysis 2 at Eurogamer late last year, was really impressive, looked stunning! @Paul - Cheers dude, alot of blood sweat and tears went into…
Enemy Territory: QUAKE Wars is out! I figured since ET:QW is the first title I've worked on in-house and had published, it deserves a thread here... We went gold around the time Halo 3 did (just before they stole all of the CD manufacturing plants...) and our Europe, Asia & Australia release was today! ET:QW should hit…
Damn, Chomsky owns every single time. I got to see him in person recently on his visit to Iceland. The world is going to be a poorer place upon his passing. From his latest article (just an excerpt) this chunk is highly relevant to this discussion, but the full thing is great too.…
MOAR updates. ====== March-22-2012 Added an Alpha Lerp mask for the diffuse, just incase you need to have a mirrored texture but would like to have color variations on a second channel, replaces color, isn't additive. Not sure if I will keep the Switch for the Alpha, might as well keep a white texture in it and have the…
It was fun! I died a lot. Everywhere. Ditto with ace and Jack, and I also had the music and sfx loss after a few goes - clicking in and out of windowed seemed to bring it back on my next respawn, though. I'd add that the text flying out of the toolbox pickups is a bit too fast to process - with the first toolbox, I missed…
Hit a bit of a snag with my model. I've mostly modeled a low poly version of my high poly concept, but trying to set up UV's for it is turning out to be a bit of a problem. I'm about ready to cut off some slightly more detailed spots that make things harder to unwrap it, but I'm baffled as to why the UV's are completely…
@GulliblePotato No one I know was ready for the industry after uni including myself. If you went to uni for this it means that its something that you really want to do so even if you are not there yet you should not give up. I was in your shoes once, I didn't get any replies and if I got one it was a simple no. Which only…
As Jacque mentioned you've got quite a few anatomical anomalies, but I think it should be salvageable without too much reworking. Forget about texture, posing, lighting and everything else until you've got that sorted. First step, get an untextured, unposed version of the model on a 50% grey backdrop and take some…
he's exactly right though... if i do a search on threads started by you, the earliest one that comes up is 4 months ago. there are 18 threads, of which one links to your portfolio, and one links to a piece you want to salvage for your portfolio. then it seems to be an even split between help threads (good thing) and…