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Re: Tech Artist - What are you working on: FOREVER Edition!
Reply by
sltrOlsson
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Feb 2020
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Coding, Scripting, Shaders
Working on a cliff generator in Houdini. Highpoly is getting close to being done. On to creating a nice setup in Unreal.
15 results
Re: [Done] Cyberpunk aka Firefly
Reply by
Sora123
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Dec 2019
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3D Art Showcase & Critiques
Hair test in unreal it's around 9,600 polly what do you guys think any improves?
Re: [UE4] WIP - Old Steel Corridor
Reply by
Corderoch
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Nov 2018
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3D Art Showcase & Critiques
I make a little build to see what they look like on Unreal, with a basic lighting and volumetric fog
2 results
Re: SSS tests
Reply by
Nuclear Angel
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Nov 2018
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3D Art Showcase & Critiques
Man this is awesome. Is that biscuit scanned? And do you think you could make a comparable result in Unreal?
2 results
Re: Junior 3D character artist portfolio C&C help!!!!
Reply by
Brian "Panda" Choi
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Aug 2020
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3D Art Showcase & Critiques
1) Yes 2) Maybe 3) Yes 4) If you want jobs working in Unreal engine
2 results
Re: Programming Sub-Forum?
Reply by
JordanN
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Sep 2018
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General Discussion
Where would something like Unreal Engine's blueprints fit in? Technically, it's programming but without the written code.
Re: Monster Hunter Tenebra weapon, feedback is welcome, stiil WIP! :)
Reply by
Anthony_
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Jun 2018
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3D Art Showcase & Critiques
And finally an unreal engine test! this was me experimenting creating materials for a void/dark hole affect for the sword
Re: [UE4] Sci-fi Soldier (Designation A7-4A-299B)
Reply by
NightDrake3D
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Apr 2018
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3D Art Showcase & Critiques
Implementation into Unreal 4... not far now before I complete this. Still some stuff to fix up.
Re: [WIP] London Back Alley | Environment Art - Asking For Feedback
Reply by
AlirezaMorgan
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Apr 2018
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3D Art Showcase & Critiques
One of the props i did for the project it'll need minor adjustments once i import it to Unreal
3 results
Re: Sketchbook: Arial Salisbury
Reply by
Arial_S
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Dec 2023
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Digital Sketchbooks
Chu Jelly Juice Shop (Wind Waker) Game Environment Programs: Maya: used for Blockout/ Modeling Zbrush: used for Highpoly modeling Substance Painter: used for Texturing Unreal: used for Rendering Photoshop: used for Presentation Process Final Results
2 results
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