I am back :D I hope to be around polycount more often, I got a day job using Unity and 3D apps to make games - so my work is more 3D centric then 2D / concept art / illustration. While I will still be doing quite a bit of that, I should have more 3D stuff to share in the future. For now, some 2D
http://wiki.polycount.com/NormalMap Normal maps are complicated at first, took me a long while (and a lot of excellent posts on polycount) before I really understood them, so don't worry if it seems like a lot to think about. Yes you need UV's. Think about what UV's are (2d mapping of your 3d object) and what normal maps…
I did have a question about AI art on polycount. Would that be allowed in the 2D section though I don't see why anyone would post AI art here since there likely isn't any meaningful critique to gain
Greetings and Salutations! Welcome to the Polycount. Here you will find the tips and crits required to fine tune your 2d/3d art skills. We ran out of tea and biscuits but I hope you enjoy your stay here.
Hello Polycount! Here is a WIP of a space girl sculpt! Original 2D concept made by the amazing Travis Charest. Original 2D concept (Travis Charest) Current state of sculpt C&C welcome!
Is there any reason that you are keeping a low polycount? The only thing that is standing out to me is the proportions on the well to the floor it is on. In the 2d concept you can see that that they take up roughly the same amount of space, but in your model it looks as though the cauldron is smaller. That could just be an…
So, no crits? and can I post 2d animation related problem here in polycount? [ame="http://www.youtube.com/watch?v=5JzgcKaUgCI"]Idle kick[/ame] Crits on the animation, esp. the last punch. Can't get it right no matter what.
Welcome! I love your work. Your 2D Texturing skills definitely shine through. Your modeling is very good as well.. you definitely have a great style. I hope you enjoy Polycount... the people here are great.
Hey polycounters, long time no see. I would like to share with you my latest personal project i have been working in the past few months. I made this 3D Character focused for Game workflow. I partnership with Francisco Matias, a friend of mine and he created a Constantine 2D Concept fitting the stylization of Multiversus…