Hi, The problematic part here is that you want a professional course where you'll use tools that aren't professional. I think you shouldn't focus on the tools. It's not about learning Blender and texturing, but about understanding two things: how 3D graphics works and how visual art in general works. That way, you'll…
It definitely won't let you compare 1-to-1 exactly. You can try creating a camera to view an angle closer to the original camera. But I think you'll just have to eyeball it. Real-world cameras have barrel distortion and other artifacts that most 3d cameras don't have (unless you put a ton of effort into it).
so I take it England is pretty right wing - I'm hearing lots of stuff that would make Glen Beck cry (in happiness, that guy will cry at the drop of a hat)
To me it looks like the character is about to cry. Like someone told you "Your art sucks" and you're trying to maintain your appearance to not cry. But I like the rest of the idea.
Im making this weapon for the cry engine 3. It will be a first person weapon, so it will be really close to the player. For the texture space i will probably go with a 2048*2048 or with the cry engine 3 spec...
Latest Portfolio Update - http://darrenhorrocks.com/ Updated some stuff for Far Cry Primal, Far Cry 4, Devils Third, and Ryse: Son of Rome Always appreciate feedback, thanks ahead of time!
can you even get a good quality (brand-new) CRT screen for comparable money these days? anyway, if you don't mind having a heavy and bulky room-heater with a flickering eye-ruining picture on your desk that constantly emits high-frequency noise, disturbs equipment (e.g. some wacom tablets), requires picture adjustment and…
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…