Hey all, does anyone know if there is method or script/plugin to get Max's curve 'Enable in viewport' function in Maya? For those who don't know, the function in max basically creates a tube with a custom thickness, etc, without having to use a nurbs circle and extrude a path along it. Would really like to know if this is…
Hey, have just started putting hair on my character and I wanted some advice on the best practice to achieve this hairstyle - long and wavy on top and shaved on the sides (pic 1). I'm going for a bit of stylised realism similar to this awesome piece by Hernan Zuniga (pic 2) I've currently tried Fibremesh with the view of…
It's also almost next door to West Brompton tube, for those not attending the expo. For those attending the expo, West Brompton is actually closer to Earls Court than Earls Court tube, though there's not much in it...
The red tube and area around that needs a bit of work. The tube is a lot more outward in the concept, rounder too, and the helmet underneath looks a bit too flat, like a slanted roof instead of a curve.
Hello all, This is boiling my head and at my end I can't get proper collision on open tubes/cylinders. Collision mesh capped & polys flipped: Collision mesh polys flipped & uncapped: Normal collision mesh: and the collision mesh: I am starting to wonder if this is even possible without using Enable Per Poly Collision which…
I am learning topology and the multiple ways of doing things is making my every confused! Tube or diamond curve? Loops around specific muscles or no loops at all? I am trying to make a mesh that I as an amateur can rig. I haven't a clue which method to follow. Could you help me understand? I have done the facial rig. Most…