basemesh then zbrush then hardsurface highpoly in max then final highpoly in zbrush then on to lowpoly in 3dcoat for retopo and max for hardsurface lowpoly then bake and texture
The plan was to make Highpoly then the Lowpoly and then bake everthing. Sounds easy... I have already the Highpoly (not 100% accurate but should be enough). Im currently working on the Lowpoly, but i need help there. I practiced so much highpoly moddeling and i didnt noticed that im not able to make a good lowpoly out of…
When i want to send something to bake in marmoset i always need to dublicate the lowpoly or change the name after exporting to remove the ''_low'' suffix. I think that would be a good idea for the baker to recognize the mesh without suffix as lowpoly. You would not only remove the need to change the name after exporting,…
Hi! No problem using separate files for highpoly and lowpoly meshes to update them separately. When using "Quick Loader" in a Bake Project, you can add multiple files.
Hello! Currently I'm working on a model of the T-34-85 tank. Recently I've finished highpoly and lowpoly models in 3ds Max, also added details on the highpoly model in zBrush and projected AO and Normals Map. Highpoly: Lowpoly: Lowpoly(AO+NormalsMap):