Okay so I have heard this term a few places on polycount especially in regards to floaters. Can someone explain it to me and why its bad lol thanks mucho for the help
Started to model this concept here ignusdei's railpistol and heavily experimented with floaters. Found a nifty little trick to align floaters to organic surfaces in blender, too :O e:// I am also aware of the fact that "that" edge in the front is too tight.
@thevilbrain As a work around for now those decals can be individually modeled as floaters that sit just above your geometry. All of those shapes are fairly straight forward to create on their own. Those floaters would in fact bake down in Marmoset
Blocking, HP (floaters as well) and LP are made in Maya. Baked and rendered in Marmoset Toolbag 3. Textures in Substance painter + PS. Total 6.5k Triangles. 4k textures. concept by Ken Fairclough
So, I am working on modeling this zippo lighter for this scene. Before I go any further I'm just wondering if it is ok to have the flame guard part be a floater and not part of the part that holds the lighter fluid? I guess I'm wondering how liberal you can be with floaters without running into issues later or if it is…