Ok, I think this thread will be less contriversial than the Rob Leifeld thread I started. This was going around work and thought I would share. Weightless Cat Spark
Hello, I'm a student creating a game for a project. Made a cat model based off of Mafubash's great cat. My animator is not used to animating animals, and I'm trying to make sure my topology makes it as easy for him to rig / animate as possible. Just curious if any of you could give me some tips on how to make this low-poly…
A clan of cute anthropomorphic cats shipwrecked on a small island with the skeleton of a giant fish. You as a leader of the clan need to learn how to survive on this island and provide resources for your village by going fishing and killing various sea monsters in the ocean. Hello everyone! This is real-time environment…
@Mark: how does CAT compare with this, Cat is the only other thing I know that has procedural animations. I remember CAT with a lot less UI clutter and a quick out of the box workflow.
Got a quick question, hopefully the solution is simple. I did it before with Biped, but can't seem to make it work with CAT. So basically I have one character all rigged up in CAT and animated. Now a simple change was done to the rig to add a couple extra bones to it. I want to transfer the animations from the old animated…
yeah my other cat died at 18 after a house fire( smoke got her)she was a pure white cat and was queen of the other cats in our house:) owning pets is a blessing and a curse sometimes. Sorry to hear about your cat, hopefully he didn't suffer at all:( Basically, if my cat can get over this current breathing problem, he…