Hey guys need a little help! Basically I got myself Marmoset toolbag 1 about 4/5 months ago on my older pc, but recently I have just got myself a new computer. I was wondering if there was a way I could use the licence I bought on my old computer and use it on my new one? I thought it would be as simple as using the same…
Voyager 1 leaves the influence of our Sun and enters the Heliosheath! It's almost out of our Solar system after 27 years! Although I am sad to see that no-one is interested in funding this kind of thing anymore. The only really active space programs are the ones to put bloody great big weapons up there. Typical really.
This is somewhat more of a theoretical question, but as the title says, could a normal map be made with vector lengths from 0-1 according to the values of an AO map rather than having a separate AO texture? I think this would have the effect of multiplying a grayscale texture onto the object, but I'm not completely sure.…
I created 100 post process shaders in Unreal Engine and wanted to share my work. Individual videos for shaders can be found here: https://elias-wick.com/portfolio/shaders/post-process/page-1
I'm currently unwrapping a sword and would like to have my texture be either a 2:1 or 3:1 ratio (512x256 or 1024x256). I'm in Max and the only thing I can find close to what I want is the "bitmap options", however, when I change these settings, it distorts the hell out of my UVs. I know this is possible and I feel like I'm…
I'm looking for a script that would check for UVs outside of the 0-1 space and then alert me if it found any. It would be really great if I could select multiple objects, run the script and then get a message that identifies the offending objects. In a perfect world it would also select the UV elements that have any…
https://youtu.be/-fJiYYTvOH8 Hard-Surface Kitbash Vol.1 is finally out, this kitbash set and future sets in this series will be focused on clean and easily customizable kitbash parts that are uv-mapped and subdividable, making them useful for any purpose, $5 discount the first 24h. Video preview &…
Hi. I thought it was a general practice that if you're making tiling textures, that it was no problem taking the UVs and putting them outside the 0-1. Is there any reason this would be a bad idea, performance wise?
Hi, Is it possible to set 1 UV tile for 1 meter measurement in real world? All the references point out to texel density but I am not after the texel density but rather the real world measurement of 1 meter having a 1 UV tile. Is there a way around this? Thank you for looking at the problem.
Hi all so im back :D , Ok this time I am wondering if it will be too much to chamfer edges and use inset when making models for games. The reason i am doing this is that with the right combination of those two (chamfer+inset) I am able to use 1 Smooth group on whole assets (mesh) and it looks like almost super high poly…