For those of you who have this issue are you making changes to the DiffusePower by any chance ? If I take another output from my diffuse texture sample and connect it to DiffusePower it recreates the problem a little and if I take the B channel output from the diffuse texture sample it's covered in white spots. I am not…
Yeah I got that checked. Both of them. Can issue be that I use as source maps Jpegs? I'm just re-baking for unique unwrap with shadows. Doing same for source normal maps as well for diffuse. Is there any workaround I could use to transfer original diffuse to merged mesh with lighting? My main problem is that there is color…
Well, yeah, if you're going for a basemesh you MUST ensure that it's as error free as possible since any errors would be inhibited by any derived models. For better screenshots, try reducing the strength of the diffuse lighting to compensate for the self-illumination. 50% self-illu + 50% diffuse looks better than 50%…
I also use Maya and have this problem, the way I "fixed" it is by applying a seperate material on the transparent polygons. The diffuse texture is still the same for both materials, but the hair/fur has a transparency map as well whereas the body material doesnt. These are 3 screenshots of the viewport; #1 shows the model…
Just add another map type in the RTT window. Using Render to Texture, add "diffuse" in addition to your normal map. Diffuse will only gather color info, if you want to collect spec, add another map in the RTT for spec. It will collect the spec and color info for all the different materials applied to your high. You can…
Long time no update, feels like work has taken over my life :sweat_smile: Alternative Outfit Ideas 'Humungus' Pyro Style Something in the direction of 'Mad World' - black and white even?! Or hand-painted diffuse, like Quake skins? Minimal Progress Since last update, I tweaked the model some. Tried different poses to get…
Well the implementations depend, you can distinguish different BRDF implementations Marmoset looks very plastic-y and juicy, unreal / Unity hrdp similar but a bit less with their GGX implementation. Cryengine has a more flat and realistic look with a better diffuse model I assume but which also might look more "boring".…
By editing the MIP maps. Fade out the normal map very quickly in the lower mips, and the diffuse too, any parts with high contrast. http://wiki.polycount.com/wiki/Mip_Mapping
Hi everyone, I finally got around to putting some images together of all the assets I created for the game ‘Traffic Panic: Boom Town’, released for iOS & Android in 2017. Modelled in Maya, textured in Photoshop and rendered in Unity. —————————————————————— The vehicles used a 512x512 diffuse texture for the body and a…
Hi Guys! Im just trying to create a military knife with desert camouflage. The Diffuse of the blade is done. Currently im trying to finde the right form for the handle. The TrisCount is so high because i have decided to smooth the handle for a better look, unsmoothed the Triscount was about 1500 Tris, but the handle looks…