TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Technical Artist to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Axis & Allies, is looking for a talented and experienced Senior Artist to work on several high-profile titles! Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person shooter where elite powered-armor…
Helloo guys. Im trying to rig this thing i made in 3dsmax: its the fuel flex valve from a rocket engine. I have hidden the top and bottom metal flex tubes to make the problem parts(the 6 hinges+center joint) easier to see.Here is what i have so far: The valve is a part of a larger rig with a gimbal bearing in the center…
Hello, I'm working on a character and I'm trying to figure out the best way to do a facial rig. I know there's plenty of material out there, but the thing is so much stuff that it's confusing. First of all, I'm only looking at making a joint-based rig - the character would have morph targets used later, but only to make…
so it looks like something died in my motherboard or powersupply on my athlon xp 2500+... It refused to properly power my 2.5" mobile drive, so I decided that rather than risk dataloss, work interruption or just complete failure... rather than spend time and or money trying to replace parts on an obsolete system, I pulled…
Hi all, I've begun work on a new small-scale contained environment and am excited to share my work as it progresses. Concept: March 2017, I traveled in Germany/Austria and my favorite places were often discovered after wandering away from the main tourist areas. I'd happen across a small square or wander through an alley…
Full-time 3D Artist jobs@s2games.com We are looking for a talented and motivated 3D artist to join our core team. The Artist will work directly with the founding members to develop assets for our newly announced title Savage 2: A tortured soul. Savage 2 is a ground breaking meld of Real Time Strategy, First Person…
Hey there, I guess I should have drop this earlier, but didn’t have the time to make it clean. I had the chance to work for Amplitude Studio - SEGA on the Endless Space franchise. Here are the spaceships I’ve made. The following ones are from two DLCs, Penumbra and Supremacy. The first drop is from the Penumbra DLC, the…
Hello Polycount! In 2010, my crew and I met through a friend looking for help on an indie film, and my then girlfriend encouraged me to go out and do it. We shot a feature length movie on a green screen in Thomas's dad's living room, then eventually banded together into a far more robust group called Radian-Helix Media.…
Crytek UK are looking to hire a 2D/UI artist to supplement our current team. Work will be for a 6 month period, either on or off site. 2D/UI Artist Responsibilities: Work closely with Art, Design and Programming teams to: - Create 'graphic design' centric game art assets. Create artwork and animations for the HUD/UI.…