Hey guys! Intro This is my first time posting here, been lurking around for a long time. Last week I stumbled upon this amazing piece of art by Cosmin Hrincu and thought it would be pretty cool to turn into a 3D environment, also it would be a nice piece to practice with more natural assets such as foliage, rocks and…
Hi all, I am finally at a point that I feel I am ready to make my first post for critique! I have been working on this small environment to polish my composition, lighting and foliage skills. The inspiration for this project was initially Tim Simpson's video series that documented his entry for the Feudal Japan Artstation…
Hey guys here's an update. Been busy the past few days working on my commercial game so I havent had much time to work on this. However just in the past two days, off and on, I've managed to create my first ever speedtree, you can tell its noobish and totally temporary. I've managed to almost completely overhaul the spiral…
Hi, and thanks for the comentaries. Well I have been buisy today, This is what I did until now: I lowered a lot the gloss from the cave walls, also from colums (stalactites and stalagmites). I may add some detail texture for the cave walls to help reduce the gloss. Also lowered lights intensity and retouched Lmass…
I got really mixed feelings about this. I just recently finished my M.Sc in Computer Science (you can say, what is a computer scientist doing with 3D software anyway? My answer would be: I'm the one coding the software [i.e. the software you are using], so you can use it, so I need to know how others do their stuff) and at…
This vehicle is a star wars fan project, inspired by a variety of star wars objects, the main silhouette and design of the ship is both based of the X-wing and Reys speeder, other smaller inspirations include the turbo-blaster main gun taken from the death star and the smaller round gun located at the front of the speeder…
well. personally im a little torn. i love environment art. but i feel like props are more my thing. hence the speeder. i have a fair bit of newer freelance work that i think is still under NDA. much higher detail sculpting work etc. so im kinda stuck on that one. am working on some new sculpts but that takes time. Bar the…
So I've decided to take the leap and share some stuff I've been working on. I'm relatively new to UE4 and Hihgpoly hard edge stuff in general but figured might as well go big on the first try. Tools used; Blender/knald/substance painter for mech Landscape; Megascans,Substance designer, Photoshop,NDO,Unreal Fauna;…
Okay so, moving on to Development 2. I've chosen to come back to my Red Chases Blue scene. Having done some more research and thinking about where I want to take the scene while also needing to learn how to do some new stuff; I chose to make mountains, and snow, and re-do the bamboo with speedtree, and make it a day time…
Escape Studios are looking for Game Art Lecturers / Tutors to teach our undergraduate games art students. Our mission is simple, helping our students to create stunning game art covering the areas of Props, Environments, Lighting, Animation for Environments and Realtime-FX. We are looking for Game Artists with a broad…