Hi Everyone, I've finally finished that tutorial I've been promising since forever: Making modular environments in UDK. In this tutorial I go over a lot of techniques that I learned when creating Zest Foundation. Although I used UDK for this tutorial the concepts can easily be adapted to other engines. Let me know if you…
Because I couldn't make it to GDC this year I decided to spend some time working on a new modular Mass Effect inspired environment. The original trilogy was the main inspiration and specifically the Grissom Academy in ME3. It was a fun learning experience where I really got to work on my lighting skills. Check out more…
Hey guys :) I always wanted to build a huge modular system with arcs, stones, pillars and s**t, ....aaaaand finally I startet it!!!! Barely finished the first modules and throwed them into UDK. Holes and z-fighting everywhere, lots of stuff is still do to. Everything is work in progress of course... I'm not really looking…
I’m working on a modular kit for unity and am using
Zmodeler to make the wall sections and such. My big issue is
aligning everything exactly on the same vertices and edges as the adjoining pieces.
Is there a way to move an entire Island of polygons to the location of another
without merging the two surfaces so it’s…
Prologue: Still in the very early stages of building out this Sci-Fi scene but I'm struggling with a few things, such as picking an engine, so I thought I'd just get my thoughts down here on this thread and get some community feedback while I post some WIPs etc. Planning & Thought Process: I wanted to create a Sci-Fi…
im trying to do something i see a lot in games...but not sure how it is done. setting up a modular character. so i figure doing a multi sub in max so each part has its own map would be the best way of going about this... but baking out normal maps with a multi sub or taking it into zbrush both seem to not work. so breaking…
Hi! I finally decided to prepare modular set and I have to say it was a blast. It has 43 base parts which share the same UV space which you can use to build as many variations as you want. Also 3 different sets of 4K textures for more variety and 5 already assigned meshes. All renders were done using real-time rendering…
Hello guys. I got a problem and need your help. I want to unwrap a piece of geometry that is a part of a modular building (at this stage its only a grayboxed model). I want to use tiling textures and so I need to make the tiling wall piece to fill exactly the horizontal space uv the UVs. How do I do that in Max? I know…
Hi everybody, I would like some opinions about the environment I'm working on. Here's an image: here you can see the modular pieces I used: I also was wondering if it is better to divide the arc like this: or if it is better to keep like this: However, in the last example, the face between the small windows isn't totally…
I finally finished my modular sci-fi office environment. Trailer (See it in dynamics): https://youtu.be/4NFZIc-zCCA Artstation (Better pictures quality): https://www.artstation.com/artwork/19oAK Walkthrough (Live gameplay): https://youtu.be/-l-q1TAms1M Now available on UE4 Marketplace This office is a part of the Skyfall…