WORKSHOP ISSUES regarding cloud. what i have
discovered scavenging my user data is that cloud somehow may synchronized in a
wrong way. I have create and upload all my curate items from a secondary account
because my original account cloud available space of 377MB, was taken by 2
initial upload tries at first hand. Each…
So, http://38studios.com/ just came back online, with updates from today. The tags are being updated as well. "Relaunch"? This all seems strange. Thoughts?
Top 2 Disney Embroidery Machine Reviews If you're a Disney enthusiast looking to infuse a touch of magic into your embroidery projects, then you've come to just the right place. At CraftsSelection.com, we understand that choosing the right embroidery machine can be a daunting task. That's why we've put together this handy…
I will add one more gun to polycount! It's 5086 triangles, and I used Maya, xNormal and PS (with nDo and a dash of dDo). I JUST five minutes ago read the marmoset article on the differences between PBR and the old style, and I totally was not understanding how to utilize it and make the most of TB2 while making this. I…
Well known for his art in Witchblade, Fathom and Superman. Always crappy seeing such a young and great artist kick the bucket, but I guess he's been battling cancer for years. RIP dude, you'll be missed.
Hello all. I've been working on this side project off and on in my spare time. I found the CAD data on GrabCAD, but the slide, fame, magazine release, spring, and grips all needed to be reworked to more accurately portray a ww2 German version. I'll be erasing the stamping that are already in the model and replace them in…
Hi, I'am a texture artist and i create unique expertly made, seamless turnkey textures. I have experience with AAA game projects, so my textures are primarily suited to cutting-edge 3D games. All my textures are hand-modelled. Modelling is a time-taking process, but the result you get is worth it. The major advantage of my…
Hey Polycount! I'm working on a low poly model based on an old toy pistol... (The reference is reflected because I felt more comfortable modeling it in that direction. :P) I wanted to create a prop that could be held by a character and be detailed enough to be part of a medium close up or even a cut-in, roughly XBox 360…
Giving Blender a go, here's an OTs high poly so far Not worked out how to get AA working in viewport render/getting the proper render to look like the preview render but this is for real time so just going to ignore that for now. Otherwise thoroughly enjoying Blender, seems a lot more flowy than 3Ds Max.