* UPDATE * finishing up the level, would love to have some pointers or feedback! CrypticNessie Hi everybody! In October I started on a level that is based on Rata Sum from Guild Wars 2 in unreal4! I'm doing everything from scratch, except the jump pads and etc from unreal tournament. I intend to as much progress as…
I saw there was a thread with Max + Unreal - with useful scripts and workflows. I'd like to know if somebody has suggestions for Maya + Unreal. First problem I've encounted is that I've been spending too long time on my lightmaps, there must be a better way. Does anyone have a script that layouts my UVs with 2-4 pixels…
Hey guys! I've been searching a while for this subject and so far I haven't found any tutorial or answer, so I've decided to post a new thread. I have been working on my reel and I have some scenes inside unreal engine I would like to show and I was wondering if there are any tutorial out there or something similar on how…
Hi guys, I'm having a problem with unreal engine. When I import a fbx animation file, I edit the translation and rotation so the character is in the same position that it was in when I edited the file in maya. However, when I open the matinee window in unreal and edit the camera and the animation and then simulate the…
Hello! So me and a group of artist want to start a Game Environment project in Unreal, As individuals we all have experience in the Engine. But we never used it in a group scenario. So first of all i was wondering what to use to merge the project ( SVN, Perforce, etc) and what are you experiences with the different tools…
Hello everyone I am facing a problem with UE4. I am not really familiar with Unreal Engine so I hope someone might help me.I am importing an fbx. file from maya to Unreal. Up until now I had Unreal 4.13 version and everything was working fine, I recently updated my version to 4.22 and I am facing a strange issue, When I am…
i had a quick question about the texturing in Unreal editor 2004. When you texture in 3DS Max with a regular diffuse texture and add a normal map to it, then export to unreal. Does unreal bake the normal map to the diffuse or does it completely ignore the normal map and just exports the diffuse? thanks for your help
Hello everyone! I've been planing on modeling a next-gen environment for a long time, but never had the patience to start learning lowpoly modeling until now. I have quite a lot experience with highpoly modeling with Zbrush and 3ds max. I recently downloaded unreal engine 2 runtime, and there are many things that are…