@orangesky Thanks for the interesting question, I'll try to give you a full answer based on my experience. It's my first time making the interior so I also had to figure out many things down the road. This is quite a small scene, so I can afford to build it inside the 3D software, but if we are speaking about something…
I was wondering if I could get a clear explanation of how game engine's effect polycount. What's to say I can't take Unreal 2003 and plop a 15k GOW character model into it? What is it that caps the polycount on these older engines? Speed? Overhead? Can't manage the data effectively? Obviously C++ is faster than BASIC, so I…
Monolith is still looking for people. We are looking to hire a good number of artists ranging from leads to juniors. Character Art Lead, http://www.lith.com/jobs.asp?j=art3 Senior Character Artist, (link coming soon) Character Artist, (link coming soon) Primary Art Lead, http://www.lith.com/jobs.asp?j=art2 We also are…
im wondering for a good engine to start out to try and learn the physics engines and such, but not sure what to use as starter and what is easiest to learn. if anyone could help that would be great (starting a game soon)