I can finally show some of the work I've been doing, with the super talented Character Art team, as Lead Character Artist working on Sea of Thieves at Rare! I've got a thread with a lot more images here: http://polycount.com/discussion/199554/sea-of-thieves-character-art/p1?new=1 or at Artstation…
Guys, my new art work: Kat - ocean dream. The remaining 7 poses and additional images you can see in here on polycount post or on artstation. All in high resolution. Also there is a link to the video of the whole process of sculpting.…
https://polycount.com/discussion/204688/animals/p1?new=1 3d models for concepts artist. Models of the third and second plan for any projects. Product information: .OBJ file (10-20% Decimation) 3D mesh data only ( NO UVs, NO Textures ). Some models are free. http://romanyukart.com/store/category/animals/ Download:…
Sci-Fi panel texture test, only modo. I wanted to see how much I can do using only modo. I did not use imported textur, only the basic procedural meshes and masks available in modo mixing them between each other to make materials. Then I baked to pbr textures. Time to make one material takes between 1-2h. Other my work…
It's been awhile since I posted to Polycount, but wanted to share one of my lighting and scene studies I've been working on in Unreal. Assets used in this scene are a mix of my own, and edited assets from Unity's Book of the Dead pack, textures from Clinton Crumpler's Laundromat scene, and Unity Store user rfarencibia's…
Philips Hair Dryer Mid-poly model of the Philips DryCare Essential Ionic Hair Dryer made for the online VR store. VR-ready, Game Engine-ready. High res renders at https://www.artstation.com/artwork/lVV0Qe You can download it for free on the Sketchfab https://skfb.ly/6CEK9 or on the Cubebrush http://cbr.sh/afahv5 or if you…
So I started a game company almost three years ago with two friends, its called Midnight Hub, and now we are days away from releasing our first game: "Lake Ridden" a mystery, puzzle, story game. Wooooooo! :D - (think Myst/Ethan Carter) Its made in Unity, self published and we are five devs (2 artists 2 programmers and 1…