Quick question when displaying your 3D models in a portfolio. I see a lot of people that put the poly or tri count for there low poly and high poly pieces. What or how should I put it if my low poly has say 4 ngons but my high poly only has polygons? (Due to reducing the count in low poly version) Also I’m terrible I mean…
I did try to use this one. I tried to use the top one since it kind of fit with the shape of the chest piece, but that didn't really work out too well. I'm going to try a different one but the main issue is that it's hard to accurately duplicate what I'm seeing in a 2D image on a 3D object from the different angles. And I…
Great insights @tynew There's something too be said about what indeed makes just a few standout games so financially successful. From a simple 2D sidescroller, developed over several days by a single person for mobile, "Flappy Bird" as opposed too a multi hundred million dollar budget AAA behemoth "GTA V". So in my…
emelnikov, thanks for the advice. I will continue to do so, but before I did very simple animations and training.Here are some examples: Then I tried different shadows.Tried without shadows:
Hey these are great! I think it might help you to spend more time on thumbnail studies, silhouettes and composition and value studies. No color, just quick studies of composition, how to move the viewer's eye. http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition Right now your characters are looking a bit flat,…
Rebel Camp Games started out with me as solo developer who made ARPG Emberheart and released survival game Forests of Augusta. Now we are a core team of 2 people working on a prototype for a pirate themed ARPG called Oceans Dark: Curse of Mithra. We have made a lot of progress in just 3 weeks time. We aim to have a…
-Polycount thread on specialist vs generalist: https://polycount.com/discussion/171014 -A lot of it depends on where you want to work. Historically, large AAA studios usually hire specialists, which smaller studios may hire people with broader skillsets. However, with the quality bar being raised higher every year, even…
This is probably going to be a scatterbrained mess of a post, but I'm going to try to make it somewhat coherent. (FYI this is my first post on any of the polycount forums.) Also, this might not be the place to make this post, but I'm gonna give it a try anyhow. Just let me know if I should post this elsewhere. So, for a…
Hello! I'm looking for some unpaid/collaboration work to increase my portfolio and improve my skills in UI/UX Design and 2D Games Art. I am currently a UI/UX Designer for a Serious Games company, but want to improve my skills in other areas of the design process for Entertainment Games. Here is a link to my artstation that…