Hey guys, I just wanted some help with my character modelling so as i was talking before in another discussions. I wanted to model Zoro from one piece using this reference. Then i made a quick base mesh ( well not quick but you know ). This is what i made i just wanted some opinions on how i can make it better. Could i get…
Hi, I'm learning 3D and I would like to know what's missing from my work. Which one is the better model? Why is one's render better than the other? First Model. https://www.turbosquid.com/3d-models/3d-bugatti-veyron-1261671 Second Model. https://www.turbosquid.com/3d-models/car-sports-model-1370054 Thanks in advance.
Me and a co-artist at work were having a discussion about how much refinement you need to put into your model sheets. The title is an analogy I brought up to say what I think on the matter....since we both come from comic book backgrounds. He's a dedicated 2D guy, so his model sheets are neatly rendered, down to the fibers…
Hey everyone, I'm new to the forum. I'm looking to do detailed car models. I'd like model the exterior, interior, suspension, and under hood components. What do you guys recommend for finding blueprints? I know you can find orthagraphic blueprints of the exterior, do you guys model the other components by eye? Thanks guys.
Hello. I am try to bake high poly to low poly. When I used original hp model everything worked as expected. Then I decided to try the same process but with model decimated in zbrush. And It seems that painter doesn't like it. Is there a way of working around this? Thank you 😄
I needed to make a few model sheets for school, I thought I'd share them with ya they're pretty big and I dont feel like making thumbs... so here's the links! http://sacland.submatrix.org/crap/model/JungleGuysheet.jpg http://sacland.submatrix.org/crap/model/Wagonsheet.jpg…
Hello, I’m looking for someone to create a model for me to 3d print. This is a historical figure. From WWII so you must be experienced with that time period. I will provide plenty of reference photos and details. thanks
Hi, I'm Jake Nolt and I am an experienced hard surface modeler with 4 years of experience creating game engine based apps, mods, and games. I work in Unreal 4 and Unity3D so I am very familiar with texturing for their material systems. Skills include: Hard surface modeling Organic modeling High poly modeling Low poly…
So a friend of mine has been singing the praises of spline modeling for sometime now. I usually just brush him off and tell him to go sub-d. Last night he was over and going on and on about how spline modeling is far superior to box modeling. I had to admit that I was a bit offended by this, and if he wasn't a good friend…