Hi, now it's my time to post my handpainting stuff. I found concept of an axe in the net and decided to try and make it using handpainted textures, here is what I've got as the result: This model has 1000 triangles, 1024x1024 pixels texture. No normal or specular maps used, just plain diffuse with lights turned off. What…
Heyo polycount I've been lurking for a while now and at times I have been completely astonished by what people post here, handpainted stuff in particular.. I've been trying to handpaint myself, but I just feel it isn't going that well :poly122:. Crits, tips or tutorials are much appreciated! My latest wood attempt (Wasn't…
Can anyone describe the typical workflow for creating somewhat complex layered normals from handpainted textures with nDo2? So, of course with this kind of handpainting, I attempted to add value and hue variation in the diffuse itself to communicate certain things, but I udnerstand a simple extraction from this will create…