I'm making this coat for a character in MD but I cant figure out how I would go about retopping this thing, specifically in relation to the coat collars (highlighted in red). For some reason the idea of retopping and baking this area is scrambling my brain. Maybe I'm just overthinking this but any advice would be…
Hey guys! I thought it was about time i joined you here at polycount. I have been trying out 3d lately since i started to study GameArt at "The Game Assembly" here in sweden. so i have been working with 3d for some months now. I'm looking forward to be a part off this forum and it will be awesome to follow everyone and i…
Link's broken, here are the trees (which look great btw!) http://www.pure3d.de/english-version/pure3d-gameart-division/european-vegetation-set-shop-of-pure3d-department.html
Results looked pretty ugly, blobby and distorted... Not sure about gameart, but might be useful for camera mapping stuff where only illusion of depth from certain angles is required.
Finished the third vegetation model set for my game-model shop. Pine Trees. PDF: http://pure3d.de/english-version/pure3d-gameart-division/pdf/Pine_Trees_v1.pdf
Its just that it's such a big part of the question at hands really - regardless of graphic design degree VS gameart degree, its the portfolio you are being judged on. That's why I asked.
[ QUOTE ] P.S - dont make GI renders...in gameart they dont make much sense unless you have an engine that supports GI [/ QUOTE ] Two words: Bake. Lighting.
wow that's just awesome,so you say at last modo-gameart workflow is now seamless.I think more people should be aware of your scripts,many appreciated,sir!