Why did you use floaters if you don't mind me asking? I mean those surfaces aren't bent so I imagine it would be rather easy to model in the round shapes of the handle and the lock. That way (without floaters) you won't get problems when you bake AO for example.
I'm working on a low poly building but I'm not sure how to approach some of the details. Hopefully this will be going in my portfolio so I was just wondering whether employers mind or even pick up on floating geometry? The floaters save polys and create a much cleaner mesh, but are there any technical reasons not to use…
I worked this up ages ago as a critique of another artists model, in order to highlight the points I was trying to make, I remodeled the whole thing from scratch. On the bottom image I pushed the floaters away from the surface where they where just barely hovering so you could see them better. The advantage was that I…
Depending on how you're rendering, this is how you can knock out floater shadows - either play with the object properties (ah damn, forgot to mark "Cast shadows" in the image), - or set the floater object to a certain ID and exclude it from rendering in the AO material I only use this for highpoly renders, and xNormal for…
I agree those are low poly issues and I'm not saying never use floaters, I use them, they are helpful. I use them for stuff like the round indent here, where it's just easier to stuff a floater in a box rather than try and figure out the geometry and what to do with the loops. The problem I think this example would run…