Er - who would be making assets that'd be widely transferable between game engines? Especially the major FPS engines. That's a silly assumption IMO. Even if you are on a project that happens to switch engines mid-way through production you still don't PLAN on this. You create the assets to best suit that engine, not to…
ENGINES THRUSTERS This is the detailed section of the Earth Engines's thrusters. Rather than opting for a giant jet engine, the design was made as an array of smaller engines, allowing more flexibility. There too, a lot of the elements where loosely based on a jet engine. The array consist of linear aerospike engines (the…
Hey there! I try to bake highpoly cube to lowpoly cube with 1 edge on the lowpoly cube, and t tried with merged uv-s, separated uvs, hard edges on uv border, but still getting seams at the edges in the engine. Question: Can somebody show me (or it is even possible to make) a lowpoly cube with no bevel on the edges and…
Been picking at this hair for a while, mostly at the engine setup and working with a friend to do a big breakdown of how we set up the wind shader and what different wind setups could look like in engine. Breakdown coming soon!
The engine needs to support explicit vertex normals for that to work in game. Guess you should ask whoever does that engine if it works. The only engine I know it works in is UDK.