has anyone used this thing? it's saving me like days worth of work. it's incredible! all you have to do on your model is quickly put in all your uv seems in the app of your choice, import the mesh it into unfold3d, and the unwrap it gives you is not only practically flawless, but every single section has the same textel…
I wanted to share the good news with you all! After phone rejections, email rejections and life generally sucking hard-core, I got offered a full-time position at N-fusion Interactive in NJ working with Unreal 3 on a next-gen tactical shooter. (Which looked freaking amazing at the interview) Monday, I really hit rock…
The Roguemeister just introduced #md to start.com/3/ and I thought I'd share it here. First, go to www.start.com/3/ and make it your homepage. You can customize this site with any news sites that support RSS or ATOM formats. To add some sites to the page either do so by checking out the "Favorites" by clicking on "Start"…
Soo0o I picked up a copy after watching the new 3Dmotive tutorial. But...Its not working properly. Basically it's stuck on Create New Normals and gives weird results if I convert normals from a photo using a pre-set. Video Anyone had the issue before/know how to fix it? Can't wait to get using it ::poly134: * Using Cs5 and…
Hey, so awhile back in the WAYWO thread I posted some shots of a truck model I did based off of a concept gauss posted awhile ago. I've began to texture it and thought I'd post an early whip. So far I've done a light and heavy shadow pass, an early markings pass, light dirt pass, and an edge pass. No detailing or anything…
sharper interface and some new tools!! these guys need to take over max development.. they have made more progress in a point release than autodesk has in 3 releases.. polyswiftloop holy crap polybranch holy super crap other cool stuff too check the link http://www.polyboost.com/features_new2_1.htm