This is a base mesh that I plan to take into ZBrush to get my zbrush on! I am a complete novice with ZBrush so and advice and constructive criticism would be awsome! Cheers
The UVs should be retained. Zbrush just displays all of them in the 0-1 space. Is there any particular reason you need to see the flattened UVs in zbrush?
Introducing my latest creation: a Juggernaut Sci-Fi Suit. I created this character because I love science fiction. I used Zbrush, Maya, Substance 3D Painter, Adobe Photoshop and Marmoset Toolbag. I hope you like it! See more details: https://www.artstation.com/artwork/g0Lo0L
I did start in max, made my 'medium' poly featuring all the main shapes. Then did a zbrush pass. Exported both a high and low version from zbrush. Edited and optimized the low zbrush export and placed that into the high zbrush export. Bad method then?