Just a quick test with the "Benchmark_GPU.bat" on my comp: Core 2 Duo 6300 (1.86 GHz) 2 gigs of ram 8600 GTS on Vista 64 bit ed. 30 fps 1024x768 w/ All settings at Medium (default) 15 fps 1024x768 w/ All settings at High 15 fps 1680x1050 w/ All settings at Medium 4 fps 1680x1050 w/ All settings at High
So I just noticed in the Unwrap window in 3dsmax that you can manually type in values for U, V and W. The first two make obvious sense. The W one though boggles my mind. I can't figure out why is it there. Tried typing in all sorts of numbers, doesn't do shit. Anyone has any idea? Or is it just there to mess with my mind?
@poopipe that is very cool. The OpenGL docs say that you would use the values of the W texture coordinates (as in, UVW) per vertex to control what texture from the array to use. Say, W = 0.0 uses the first texture on that vertex, W = 3.0 uses the fourth texture and so on.