I have a rigged character model (used rapid rig script) created on a PC using Maya 2012 and the file size 127MB. I have had no problems opening the file. I sent the file (via dropbox) to a friend for him to animate. He opened up the file in Maya 2013 on his mac and *only the rig is showing and no model* (the model is…
I created this anatomically sound basemesh and rigged it in DAZ. My aim was to mimic physiological muscle and skeletal movement as accurate as possible only using basic general weight map rigging. Feedback much appreciated.
Hi, I'm currently creating a show reel with some rigs I have created. The purpose of the show reel is to show it to potential employers when I'm applying to a job as a rigger/technical animator. But problem is that I have a number of rigs that are created with an auto-rigging tool. Should I still add these rigs to the show…
I have made a wisp ( simple circle with a small glow effect ) but I need to figure out how one would rig that. I know how to rig a model... i am just curious how people would rig it specifically. If i had to guess, I would say I just make one Joint and setup a control set from that? Animate it from there? Any ideas and…
Sooo, rigging beyond the standard bone by bone/ weight painting is really baffling me. And i am having trouble finding a tutorial that shows how to add all those nifty nurbs curve modifiers, and how to setup IKs and FKs well. Any suggestions? Everything i search for through google video seems to just be reels of peoples…
Hi! I'm new to Unreal and currently trying to gather all the info I can about it before start. What's the basic workflow to get a rig going in Unreal? Can we import our own rigs from a DCC into Unreal? I know there are things to consider, like corrective blend shapes do not read. What extension do we use? I've heard of…
Hi everyone, I would like to show you my latest game rig, with Bone-based muscle simulation. All deformations are expressed with uniform scaling, rotations and translations and work automatically. The mesh itself is not very muscular, but the main goal of this rig is to keep the volumes (like in the shoulder area). [ame="…
I've got a character that's ready to be rigged. He's got a sheathed sword on his hip, and only draws it when he attacks. So how do I rig him so that the weapon can move between the scabbard and his hand?
The project I am currently working on calls for a character that is having animation retargeted to it. This character requires a secondary and a primary rig. Both are separate from each other in their own scene. The primary rig will have animation retargeted on it and we want to attach the secondary rig to the primary rig…