Hello everybody, I'm modifying a script I've used in the past and am running into issues. The goal is to have a for loop that creates a StingrayPBS shader, then checks the "Use Color Map" attribute. The pain point is that the "Use Color Map" attribute doesn't seem accessible until after the loop is completed. I run the…
Looks good !, The objects that you have created looks great, one thing that i noticed before everything else is the way the ground itself looks and i think that is something that can make your work look much better plus the stones on the ground can be of similar color pallet as the rest of the environment itself. Another…
Hi! I'd say it can be split into cylindrical/tube-like and organic/ornamental parts. For the highpoly, the ornamentals could be created from separate meshes, then re-meshing and polishing once the shape is good. Since the organic parts are quite flat/planar, another approach could be to create an alpha of the ornamentals,…
Just for clarification, my process is this: 1) create media source (pointing to folder with numbered PNG sequence) 2) create media player 3) create media texture 4) insert media texture to material 5) play media player to start the video In another mesh i did the same thing and it works flawlessly, in this other…
Yes, I'm writing code that automatically creates hills, trees, rocks, etc for the user. What I want is for the user to create a line on the plane that has been created and for them to press a button which will create a road along that line.
You can easily create an array listing your attributes and to create UI with a Loop. This is clean, optimized, fast and will create to you some holidays :D
If you're concerned with creating a normal map, I'd create this type of stuff in Photoshop and use Crazybump or the NVIDIA filter (pref. Crazybump) to create the normal map.
I got everything you said but I don't understand what you mean by post for second round? I'll start creating new models and replace the old ones based on the things you mentioned with the anatomy, background and lighting.