My Norman model can be found at http://www.hollowmind.org/files/NormanUT2004.zip. As for questions a and b, no idea. =/ Animation blending is when 2 different animations are blended together. For example, the run animation and shoot animation are 2 different animations. When the character runs and shoots at the same time…
Animation is an art of making an imaginary image as realistic image.The animation includes all the techniques which makes this field technically strong.Some of the animation professionals works on animation with graphics.
its not possible to explain exactly what to do step by step but I can say with confidence that what you've described here should be possible to accomplish with typical means. That would be: - basic skin weighting techniques - all deformations driven by joints This will work no problem in unity without special measures.…
I have an animation where the object is being evenly scaled up from 0.1 to 1. A second animation follows the first and keeps the scale at 1 the whole time. As soon as the anim blends to the second one the size scales down back to what it was in the first animation begining. I'm using a plugin that builds the rig for me,…
For high quality 2d/anime animation https://www.sakugabooru.com/post You can also search up most animated features and anime. add genga as a tag to see breakdowns
I've never really delved into the animation stuff in XSI. Are you using a skeleton or just vertex animation? You should try baking the animation under Animate > Tools > Plot.
Did you tell your model to use the anims (Animation browser, tab "Mesh"->"Animation"->"Default Animation")? I know there are multiple anim sets in the game that work so the name isn't the issue. Perhaps your model is still set to "MeshAnimation'HumanMaleA.BipedMaleA'"?