'Oh, not another MMO' you say? Well I will simply answer with, you haven't seen one with this level of visual quality. MMO's seem to be a dime-a-dozen these days and most don't really seem to deliver to the expectations of your standard and hardcore MMO player. From what I've found, if it's not World of Warcraft, then…
Hi Polycount! I'm a 3D environment artist currently working on my final scene for my Master degree in Games Design. I decided to make this thread to post progress and maybe seek some feedback. The scene is a mechanics garage set in the near-future (mid 21st century e.g year 2050), in a dystopian world. It is implied that…
Hello! We're creating a action/adventure RPG of space combat and exploration. The game is viewed in a top-down 3D perspective and both player and NPC ships are built out of modular components laid out in a hexagonal grid. We are looking for a 3D artist to create the modules for these ships. There are approximately 15-18…
Hello! Firstly, thank you so much for taking the time to read this post! I am Robby Hwang, the assistant producer of an Advanced Gaming Project (AGP) called SWARM. Situated at the University of California, we are hoping to make this game a reality! We are looking for individuals who can take up the responsibilities one or…
I've just come out of a Game Design course and feel hugely underqualified, and so I'm taking modelling into my own hands and seeing whether I can learn as I go. A few days with normal mapping would suggest "probably not". I've followed just about every normal mapping tutorial on the internet - it always works in those…
Which is the correct question to ask. They're underpowered, have almost no battery life when you as much watch a movie, their default 'app managers' most of the time are rubbish, not to mention 'leak' memory or reference text files after a few years of use which cannot be deleted without a hard reset, and shouldn't even be…
One group of employees striking against a single employer. Basically: "Disney, if you want animators we've got you by the balls, lets talk". I see some of the parallels that you're drawing as far as creatives striking over some of the same issues, but game artists face a unique situations, the most haunting of which is a…
I work with morphs all day everyday here are some things that will help you out. Yep meshes must be identical, so the vert index table and the object pivots match. You must make copies in object mode not sub-object mode (vert, edge, poly, element). The reason for this is that morphs are relative to the objects pivot point.…
Me too crylar! Animeboyz: You need to pay closer attention to human anatomy in your drawings. Mind your proportions, right now they are a little wonky. There's not much left of xaero in your concept, but its a cool one! I dont like those things on his back, it just looks like a big target to me. (q4 uses per poly collision…
This is kinda long but I think it's pretty good, bear with me: 1 years ago or so I was trying to wrap up some work for a possible internship deadline, so I decide the only way to do it was not to sleep... FOR 3 DAYS! So it's night time about 60 something hours into this no sleep thing or so. Ive been downing a LOT of…