On your alley scene: I think higher contrast lighting would help it out a lot. I actually just did an alley scene a while back and got some excellent crits on lighting. In cities, there are a lot of orange hued lights and fluorescent lights that give off a white-green hue. You could use some orange lights off camera, and…
@Firebert, thank you :) @pxgeek, well, it's "stock" in a sense that it's built with Blender's Geometry Nodes modifiers (a node-based system for procedural geometry). I have a set of simple modifiers for generating hair from splines for baking texture (there are some hair modifier assets that come with Blender, but I can…
Thanks a ton for the feedback, both of you - I really
appreciate you taking the time. I will respond to each of your points
separately below: Really appreciate the thoughtful sculpting advice! You’re absolutely right
about pushing the secondary forms. After reading your feedback, I went back and
deepened the wrinkles,…
Thanks a lot for the detailed feedback, really appreciate you taking the time. @fredriklars That’s fair criticism on the blockout. I did move a bit fast through this phase because I was eager to start exploring the main structure, but I agree that pushing the composition and framing more now will save me trouble later. I…
I think your on the right track man, just need to keep working on it and looking at various ref. Key areas that stand out to me are.. -shoulders look unaturally hunched forward -clavicle/neck area isn't defined correctly. You should have like a divot right above the clavicle, and then the trap is further back and runs up…
GoW with 5 extra chapters with AA + AF... YES PLZ! Lost Odyssey looks like a really good RPG to me, reminiscent of the playstation Final Fantasys... Before it all turned to shit. UT3, I'm lost for words, just hope it hurries up :P Killzone2 trailer impressed me despite dipshit comments on gametrailers that it's every bit…
This is a tricky matter. I can bring the 3ds Max experience. In Max you got two geometry types for polygonal modeling: Editable Mesh and Editable Poly Editable Mesh is the simplest and fastest type as it has a simpler database to keep connections between elements. They are: * Vertexes are uniquely defined by a position in…
Personally I create my Spec/Gloss from my diffuse. That is not to say that i use the values from my diffuse. just desaturating the diffuse is usually totally the wrong way to go, and gets really crappy results. just because paint is white doesn't mean it reflects 100% of the light that hits it or that dark dirt has no…
I'm not in agreement with you poop. Not really at all. I guess it's a matter of opinion, but my vocation doesn't define me, I define my vocation. Perhaps that seems besides the point, but let me explain. When I first started making games I put in the ridulus hours (more importantly the ridulus effort), and continued to…