I'm finding Houdini to be increasingly more useful for hard surface modeling with each release, but the workflow is still pretty slow compared to the software normally used for modeling. I really can't speak to how useful it is for characters, but while it does have a sculpting feature, it's doesn't really seem on par with…
Thanks! I don't have any wires on me at the moment. I could look into grabbing some screens, but I'm not sure how useful they'd be. A lot of them would just be incomprehensible. We were under pretty short timeframes for these scenes; we rarely had more than a week. The workflow that tended to work best was often to throw…
Honestly, 1 year of practice should be enough to reach a professional level especially when exposed to other people with the same kind of spirit. If you're not landing jobs you should ask yourself why. These are the most common reasons you land jobs: + Skill - Artistic You show great artistic skill using a breadth of basic…
Oh solidworks is great, i'm well versed in it. For a short stint i worked at a jewlery foundry, making patterns and cores for casting, using solidworks and CnCing those parts out in wood or 3d printing the oneoffs in wax for investment casting. Here's the valve head casting for a steam car i'm designing in my spare time,…
I feel like a lot of your work is either unfinished or just needed 3 more weeks on it to add more details and fluff. Your Cathedral is nice, but how is that gona translate well into a game? If its not for a game, but cinematic, then why is the rest of your work around game are quality? I noticed immediately that your…
Hey man. Just to continue what we were talking about earlier. If you really look at the concept and try and break down the elements, you'll see there really isn't much to it and the whole thing can be build with only a few modular pieces. If you do this, you'll be able to see what defines the architecture and how you can…
After taking a good look at your portfolio; here are the comments I have, and the suggestions required to make it better. I'll get this over and done with: Keep the 1 website; any more than this and it's hard to keep track of. Specialize in 1 particular field. Remove the image of yourself in the Resume section. You're a…
NomadSoul2501: I'll be completely honest, I'm not entirely sure what type of architecture I am going for, which was my biggest issue starting out this scene, I basically went with whatever looked "cool" to me but I realize I need to stick with one style or atleast keep it consistent, is there any time period in particular…
From my experience, how you approach a scene really varies depending on your goals, is it indoor or outdoor? Dynamic or static? Time of day? Arch vis? Mobile? VR? High end pc? If you are using light mass, download Koola's scene from the market place. Those bounce cards work well, use them if you need some lighting. use…
hello, my 2 cents on top of the help given: island - does not look like the concept, does not have the mood. you see the rocks in the concept? there are colour shifts in hue and saturation. yours is just a flat out texture overlay with single colour and flat lighting. - work on the textures, and learn how to light the…