I read this a couple of times and I'm not sure what you're trying to accomplish from a 3D modeling standpoint. So let me try to put it in my own words and tell me if I'm right. You're programming a modular (you're calling them tiles) asset generator, where the program takes meshes and assembles them, then applies a texture…
You don't need to know a lot of complicated webdesign to put together an effective portfolio site. I've seen some really talented artist who get by with just enough html to make a column of images. The main thing is not to let navigating the site get in the way of seeing your work. The fewer clicks needed to see all of…
Finally back working on this scene and I think it’s coming along well, but I could use some suggestions and critiques. Right now all the assets in the scene are textured. 90% of the scene is all from Substance Designer, a couple from Quixel, and a few modified in Photoshop for the final look. There are 129 static meshes in…
@Marchwarden: I saw your post after I posted last week. I did like the idea of tapering the building, but I didn't have enough in my poly budget to get curvy wood going. So I settled for the middleground and just tapered the house with the polys I have on the wood now. Thanks for the tip! @futurepoly: Thanks! :) It's good…
Hey Bmikes! Nice to see a fellow environment artist learning the ropes as I myself am doing, I thought I could share some of what I've learned and hopefully you can find some use for it :) First off I'd like to say that you've made a pretty neat model, I like the look of it and I can definitely see it as a game asset in…
Pops head in Did Dustin already link his Get Shit Done page? Because honestly that helps. Look at everything there, and try to think about if any of it would help you, or if making some clearer tasks and such would help you ease into it (for me it's very much about habit unless I'm feeling burnt out, and that's a clear…
Intel have been quite keen on trying to drum up the adoption rates as well. Sadly it has taken untill now for most PC motherboard manufacturers to wake up and start using this. Hell, most of them are still just jumping on to the USB3 bandwagon with most motherboards mostly having USB2´s with 2 back and 2 front placed…
Unfortunately I'm uber new to Zbrush. However I do appreciate and understand the concept behind getting a good rock normal from the texture. I will work on the texture to eliminate some of the noise and try to bring in larger shapes on some sort of a normal. I might try actually sculpting larger shapes in 3d studio since I…
Hi all! I'm starting a long project to learn as much about Unreal Engine and modern workflows as possible. Just finished a detailed blockout, and going to dive into world geometry details and materials. I'm also thinking about making all of this completely interactive. Not to completely reverse-engineer the whole Morrowind…
A little while ago, I suggested starting a series of "How To" threads about learning how to do some of the popular things in 3d art modeling as there are many different approaches for doing one thing. For example, this thread being about a building, do you: * model a brick in 3d, copy it multiple times to make a brick…