To fix this problem you need to upscale your mesh with (size in deformation panel) I do an upscale of 800 and run the script, after just need to do a -800 to go back to is original size. It's seems to be a problem with the size of your mesh.
Let me throw in my humble opinions. If you look for the best sculpting tool, Zbrush is the way to go. I purchased it recently and while I have to admit that the workflow feels awkward first, it is way more powerful than Mudbox when it comes to sculpting. I have mudbox as a student version. And the painting tools are nice.…
Ok so other than the eyes? I did use reference, I used this painting, and watched the entire time lapse and voice over of the painting: http://www.polycount.com/forum/showthread.php?t=80674 And then I drew and painted my head right next to the original in the same photoshop image..
Finally finished with the lowpoly + normal + AO. :) ~8000 triangles What do you think as an appropriate triangle count for an object like this? I thought 5-10K is acceptable as this is a more prominent part of the visual, not just a random background element. :)
thanks. Actually, I have run in to my first baking problem. Here is a close up of the low poly side of the track box Basically, I'm not sure how to best unwrap this for baking and to optimise my UV's. I'd like to keep the geometry there as the whole low poly is only just under 8000 tris atm. I'm not sure if I can unwrap…
The aluminum is 8020 extrusion. They have a big catalog of parts and an ebay store where you can get it cheaper. Aside from that, it's just a bunch of brackets made on my drill press and a wall mount arm from monoprice.
Wait a few months, at least until the end of April if you are wanting to buy a 3d printer. They are making advances forward in 3d printing because it is at a very hobbyist level right now. You can't just click print and get a perfect character. You have to understand how the printer works and mess with settings. But plug…