Puzzle meets old school beat 'em up? Sounds like the indie game i was working on not too long ago! Just make sure your core combat and puzzle gameplay bleed together to become the sum of their parts. You don't want a "slow" action game, or a "punishing" puzzle game. As for how us indie guys are doing, I'm still "surviving"…
Before I start on my thoughts about Gears I have to say Im not the biggest FPS guy and can honestly say Ive really only enjoyed about seven or so (Golden Eye, All of the Half lifes, Halos, Call of duties, Doom 3 and Fear with Desert Combat on occasions. Gears of War looks like a third person action game but it controls…
Yeah, I have a lot to learn. The response and feedback I've been getting is amazing! I'm still learning, so I don't have a definitive pipeline; but this is what I usually do: 1. Take time to decide on a topic; this is pretty important; oftentimes grandiose things like elaborate suits of armour, or dragons, are more flashy…
Pirax said: Was the risk worth it in the end? Yes. It was worth it. Do I have any regrets about it? Yes. I wish I did some of that sooner. Did the place I moved to have a positive impact? Yes. I don't mind rambling about my past jobs. Removing the freelance gigs, I had like 4-5 employers, as an employee. After my…
maze : good points overall. Also your talking about two very different techniques which will soon start to appear in games which is great! All the things mentioned about the textures in my scene were as far as I could go within a schedule and tech. We also have moments where we have to sacrfice detail to get that magical…
Here at Polycount, we're always on the lookout for awesomesauce to share with you. And man oh man do we have some sweet exclusive screens and hot juicy giblets to share with y'all today. The team at Carbine Studios is hard at work on their gorgeous new painterly MMO WildStar. I got to dig in deep with their Creative…
I tried to import my mesh from substance painter to maya but I didn not get it to look right in Arnold. So I decided to start with the basics and follow the Arnold tutorials first. Unfortunately the files provided in the solidangle learning area https://support.solidangle.com/display/AFMUG/Learning+Scenes do not look like…
It all depends. What equipment do you currently have? What's the overall sales goals? The best gear to start with is the gear you already have. If you already own a phone with a decent camera you can use it to put together a pack to get a feel for the amount of work and cost involved in producing this type of content. From…
looking good, I have a few suggestions (in quick easy bullet points): 1. first off the lamp at the back of the room is too bright (its the initial focus of attention in every image it is in). I would expect the desk to be the focus (and as such is the contrast point in the room). a good indicator of brightness of the lamp…
Ok here's the first part of the Azura Tower WIP thread. First of all here's the concepts. [img]http://www.kevinjohnstone.com//Images/Gears3/Azura/Holding Tower Button.jpg[/img] You can see there are 2 of them. The one on the left was made early on in the project when the best guess about what was going to happen was that…