hurray for the self referentiality of the universe http://en.wikipedia.org/wiki/Systems_theory I don't stand in line with this man, but he has an entertaining way of explaining http://www.ted.com/index.php/talks/view/id/113
I just use my laptop, its nothing too powerful, it does its job though. I took this pic with my new cell phone, the "Chocolate" 1.3 megapixels.. quite swanky
I've been working on a rifle for real time use. Around 13K tris. Manually PBR textured for unreal 4. Critique is very welcome of course :) [SKETCHFAB]a66b52ede9af472a9a9e0946154d603c[/SKETCHFAB] Here are some WIPS This is the finished highpoly:
Here's a head model I'm working on. This is the first head model I made which I'm happy with The head is 1146 tri's and the glasses weigh 132 tri's. The eyeballs are separate spheres(which are pretty dense). The body is to be modeled also. CnC welcome!!!
Here is a little post I wrote up in my thread, texture file is missing though, but might be something useful in there. http://www.polycount.com/forum/showpost.php?p=1553288&postcount=139
I had to put it to 90 from 138~ .. now it points right but I still don't understand why it's rotated after the aim constraint. Is something wrong with the values from the child?
Sorry, I'm still confused here..Basically for existing SD4 and Painter 1.2 owners, there's no discounted upgrade? Or a way to switch to Live (for SD5 and Painter 1.3) for an upgrade price? That kinda sucks..
hey is the campaign only one level? I played it and it said =win= and then nothing happened? cool game though, reminds me of old liero 1.33 haha that was a great little game.
lol tinkerbell, I can't remember the last time i dialed 123 for the time. But yeah, it should be free while her voice is speaking, talk about cheap advertising for them.
miauu's Transfer Edges version 1.3 is available. Changelog: + Added support for 3ds Max 2021. + Added Transfer UVW edges to Edit Poly modifier edges https://www.youtube.com/watch?v=XESjEn8w-kk