Hey, I have been having problems with my grass. For some reason the same grass mesh has a problem when being rotated at different angles. I don't know what's going on. Anyone know what could be going on? Thanks :)
Hello, I'm trying to Unwrap UV's every time I do I get black Vertices & 3Ds Max crashes and times out :S I've tried Google with no luck, So I thought I would come here :D
Hello, I import my file in Substance painter, but its always shown like this: I tried importing multiple different files (OBJs, FBXs...) and every time the same thing. How to fix this? It says that it does not recognize my GPU, could that be it?
Hey delete this thread if it is Not appriopiated. I asked alot of people about this problem , they just don't know. When I smooth the vertex in the center is starting to shift the other way?. It should flow with the vertices. I asked alot of people but they don't know.
See that long line of "stitching", I somehow made that while using the lazymouse and it shows up on my mesh and my renders. The funny part is that when I hover my cursor over it ( I am using a tablet) it disappears, but I cannot get rid of it. Does someone have any suggestions on how to get rid of this stitching? It is…
Hi, I used - sizeable flag in the script and it is working fine but it's also collapsing my whole window when I use frame layout. See the screenshot for more info.
if i set up my baking and reimport the same model with adjusted UVs, toolbag seems to still use the old uv layout, resulting in broken bakes.restarting toolbag seems to fix it though
Hi, this is a recurring problem and I don't even know if it has a known technical name and if it's easily avoidable. For example here on this rather simple model, I tried many different things but I can't get a decent result.
I have toggleable lights in my level that are just using the toggle node in kismet to turn on and off when the level is loaded. They work fine until I build the lighting. Once lighting is built the lights stop blinking when I play the level. Any idea why?