Nope! Bought the usb for dongle purpose and still waiting... and waiting... and waiting... :) Anyway, as Lamont said (http://www.polycount.com/forum/showpost.php?p=1289246&postcount=113), it will take a bit for sure.
Been playing with Substance Painter 1.3 - particularly the map baking. It seems to work! This will save a lot of time in the future. Wish I'd had this at the beginning. Good results, synced normals, woof!!
Poly Counts Dead Tree is 1,108 polys "Cross" Grave01 is 336 polys "Short Skull" Grave02 is 149 polys "Good Intentions" Grave is 135 polys Lantern is 950 polys
There is now a 4-pack available through Steam. You purchase it for $134 and you're given 3 extra copies to send to your friends through Steam! Hell of a deal :)
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Aw yes! Been playing it quite a bit lately, while we are sharing screenshots: Have to set up a polycount clan when they get the whole clan thing happening in the 1.3 patch :)
Isn't it DX11 exclusive however? http://www.gamedev.net/blog/1323/entry-2254101-real-time-local-reflections/ Also, aren't refractions supposed to be upside down or U inverted most of the time?
Here is an updated render on the Batmobile from Batman V Superman. Still WIP, I haven't been able to bring myself to UV over 135 different pieces. Feedback is welcome :smiley:
WOW! thank you guys so much for helping out! getting closer and closer! spread the word to your friends who have related interests! only 13k more to go and they are funded!