this is the back of the engine. All the Hemi engine parts headers, air scoop, air filter are all are simply on there for pure aesthetics. Yea the fin things are the only thing that i do not like right now and plan on changing.
Maybe these pages from the official docs will help you: * https://docs.unrealengine.com/en-US/Engine/Content/Types/StaticMeshes/AutoGeneratedLightmaps/index.html * https://docs.unrealengine.com/en-US/Engine/Content/Types/StaticMeshes/LightmapUnwrapping/index.html
Assuming you would be exporting parts multiple times but in different configurations if you set it up in the DCC. it'll be better to set up and assemble in engine. Engines have specific workflows just for this, ie prefabs in unity.
Facial Expressions in Engine Hey Folks, here is an update on the facial expressions in Unreal Engine. I've added a sweat shader on top of his skin shader too. Now to Just add the Wrinkle maps and we can call it a day!
https://imgur.com/a/GW3s32I (video for different angles and light move) For a game engine ready female character. (Normal and AO maps are visible in the image with mirroed UVs.) I spent quite long creating and fiddeling around with the high and low of this upper jaw, so before I move on to the lower jaw, I'd appreciate…
Greetings! I am a dedicated 3D Artist with a rich background of 5 years the realm of game development. My journey has been marked by crafting detailed props and immersive Environments for indie games, as well as creating high-quality content for the Unreal Marketplace. My expertise encompasses a broad range of tools and…
It's true that "perfect" is a bit of an exaggeration. But don't forget the qualifier that JKMakowka used. He asked if it was the perfect "indi" game engine. Even Garage Game's Torque engine is commercial. Sauerbraten's competitors are, on the whole, engines that have no editors and require extensive coding. You can create…
A lot of it varies per engine and how the model data format is handled/implemented. UT2k3 doesn't seem to have a restrictive upper limit if it does have a limit at all. There have been character with 15000k plus tris created by players that run just fine in the engine. Old torque had coded limits of no more than 10000…