Hello, first time posting here! I've studying rocks for a while in blender but I'm having a hard time with it, looking for some tips and feedback on how to improve it.
Hello. I'm having hard times with hard surface modelling. At the picture, thick edges need to be preserved when smoothing, so I added extra loops. The problem is that I don't know how to resolve the upper intersection neatly. Currently there is a little pinching. Any ideas?
Hello, so i ve read the guide for uv unwrapping and baking. it says where u have hard edges in your mesh, you need a uv border. but how do you unwrap a mesh for baking that has no hard edges at all ? an oversimplified example of a mesh without hard edges: kind regards
Just wondering anyone else tried using zbrush from start to finish for hard surface modelling, I know there is a tutorial at DT for it. But who here uses it for there hard surface modelling. Starting there base mesh in zbrush and finishing it all with just zbrush.
Hi! I'm Bogdan Neguriță, I'm a 3D Artist specializing in Prop/Hard Surface as well as creating Environments for games. I'm looking for full-time, part-time or contract work. Portfolio: https://www.artstation.com/neguritab Linkedin: https://www.linkedin.com/in/neguritab/ e-mail: neguritab@gmail.com
I get really wacky results + no self shadowing as in your results. For now it´s just a video since I obviously have done something wrong !? (previewed ingame) https://www.youtube.com/watch?v=Wvr2AYAcr6g Mari 7.0v1. Is there even a gltf exporter in Mari? Hard edges are visible on the hard mesh. Toolbag 4.06; Spheres look…