The engine needs to support explicit vertex normals for that to work in game. Guess you should ask whoever does that engine if it works. The only engine I know it works in is UDK.
Hello I am looking for a character artist for games who is good at modeling realistic faces and hair (hair cards)+ anatomy and eventually armor inside Unreal Engine 5. Price is negotiable. Please send your offer and portfolio to this thread.
sprunghunt said: As you say, there's no need to become obsessed with the optimization topic. It's good to work with common sense and keep in mind the technical capabilities of the final hardware the project is targeted for. The artist should take into account LODs, texture atlas, and conducting performance tests…
You may ask this on the BlenderArtists thread ( a user with your name register three days ago :wink: ..or if that's not you i can do ) of the developer.. https://blenderartists.org/t/ossim-bake-simulations-to-armature-unreal-engine-unity-now-with-blender-4-0-support/1115900/52?u=okidoki