Hello, if you got some time, can you try this code? - Original diffuse texture extension is not important. - Diffuse texture should be 'suffixless' or have the same suffix assigned in the script. (i.e. sword.tga or 'sword_DIFF.tga' if _DIFF is the desired suffix name). - Actual files must exist in the same diffuse texture…
@ Denny & toxic_h2o, Thanks kindly for attaching the images. The shaders were authored in PSpad and follow the Unity Shader Lab Surface Shader format and Nvidia CG. The complex surfaces are done in multiple passes with captures of the frame buffer used to create the reflection and refraction. They are both done with a…
Copy paste from old thread: check boxes to bake Diffuse / normal / AO in one go, maybe even the possibility to add custom slots where you could add you own map to render by default. Maybe there is a way to do it right now but I don't see any right now (I liked it in previous versions and kinda miss this). Just let me put a…
Yep, 100% this. You have some fairly basic errors here, like having the chrome bits bright in the diffuse (chrome is bright because it is very reflective, not because it has a bright diffuse color). Study your material refs and work on all maps at once until you block in the material read of each surface type with your…
You guys are both awesome, Thanks :D I managed to getting it working by animating the offset and scale like kio suggested, now all i need is for that animated node to work as the alpha for tiled diffuse but when i tile the diffuse the alpha tiles with it... even though it says 10x10 next to diffuse and still 1x1 next to…
Entry Sarah Connor: Terminator 2: Judgement Day! Ingame: Notes: The in game scene is from the actual movie when arnorld first appears between the two trucks, you can see the burn marker under Sarah. Wireframe / Triangle counts: Character Maps: Diffuse: Spec: Alpha: UV Layout: Scene/Environment Maps: Diffuse: Alpha: UV…
I've been working on creating some painted-style rocks. Something relatively simple that I could get some nice practice with. Basic Diffuse-only shading. I'm not entirely happy with the result, though I've yet to pinpoint exactly why. Any critiques and advice would be very welcome. I'll be starting on the second rock soon…
Update, so I've modeled out the bike and the character, I am currently polishing diffuse and spec then I will be finishing up with normals followed by rigging as she will be going into unity. Here's a turn around gif of the character currently and a shot of the bike. and Bike So to reiterate I am not finished with the…
Here is an update. Finished the low poly today, still open to crits and comments. Final polycount 6785 tris. Which is well with in budget, but then the budget was some what excessive. And seeing as I was testing the body in marmoset I dropped the wip diffuse map in there too. That quiff of hair is looking mighty dodgy.…
Agreed. But to clarify a couple of things: Modular simply means that you can assemble a bigger object from smaller, often repeating or exchangeable meshes. Your road bits are still modular, and you wouldn't tile the texure, but repeat/switch your meshes. If you want a basic setup for a freely tiling texture (so not in…